Tim Kitevski's Portfolio
3D Artist | Main | | LinkedIn



          Indie Game Project - Final Beginning
ImmTech Simulation
Damage Inc. Pacific Squadron WWII
Janes' Advanced Strike Fighters
Dead End - Mod
Shadow - Unreleased Game
Hi, I'm Tim. I am an Experienced Artist who has worked on projects both large and small. I'm extremely passionate about videogames and with creating the highest quality art. I always strive to push forward both my technical understandings and artistic skills in order to reach this goal.

I posses strong communication skills that allow me to be highly effective in team based environments. I also posses strong self motivation which allows me to adapt well to any production challenges I may face.

LinkedIn - LinkedIn

Experience (For full details see RESUME)

3D Animation & Games Lecturer at SAE Institute - Perth
February 2014 - Present

Providing lecturers and tutorials on various aspects of game development and 3D Art creation.

Subjects Include:
  • Fundamentals of 3D Graphics
  • Level Development
  • Modelling For Digital Environments
  • Studio Production
  • Managing New Media
  • Overview of Industry
  • Critical Thinking in Creative Media
  • Serious Games
  • Media Studies
  • Cultural Perspectives

  • Field 3D Developer at Immersive Technologies
    April 2012 - January 2014 (1 Year 10 Months)

    Custom Mine Sites (CMS)
    (In-House developed and manufactured hardware and software bases)
    (SimEng - In-House real-time engine)

  • Visiting mine sites located globally to co-ordinate desired CMS outcomes with customers
  • Capturing and collating photo and video data for constructive reference
  • Collecting and refining on site engineering survey data for use in real-time graphics engine
  • Creating and optimising mine terrain geometry
  • Creating and optimising additional assets models and textures
  • Creating and applying terrain textures
  • Creating dynamic interactions on constructed CMSs to achieve customers goals
  • Collaborating with software engineers to further develop in-house tools and rendering techniques
  • Creating High Poly assets for use in the full range of Simulator technology (Trucks, Diggers etc)

  • Consultant Book Reviewer at Packt Publishiing
    November 2013 - December 2013 (1 Month)

    Source SDK Game Development

    Giving professional technical feedback on a book pertaining to video game modification utilising the Source Engine and it’s related tool-sets.

  • Current Status: Released
  • Release Date: 2014

  • Expereinced Artist at Trickstar Games
    January 2011 - January 2012 (1 Year)

    Damage Inc. Pacific Squadron WWII (Xbox 360/PS3/PC) (Avante Garde)
  • In house engine for Trickstar Games
  • Current Status: Released
  • Release Date: 2012

    Principal Artist
  • Building & managing new terrains using GROME software
  • Building & managing assets, textures and working with designers on level layouts
  • Establishing lighting for each environment
  • Final texture pass on all assets (planes, buildings, vehicles, ships)

  • 3D Artist at Interceptor Entertainment
    November 2010 – April 2011 (6 months)

    Duke Nukem Reloaded (PC)(UDK)
  • UDK
  • Current Status: Announced
  • Release Date: Canceled

    3D Artist
    Working in spare time on a remake of Duke Nukem 3D.

  • Game Artist at Transmission Games/Trickstar Games
    December 2008 – October 2009 (11 months)
    December 2009 – June 2010 (7 Months)

    Jane's Advanced Strike Fighters (Xbox 360/PS3/PC)(Avant Garde)
  • In house engine for Transmission Games/Trickstar Games
  • Current Status: Announced
  • Release Date: 2011

    Principal Terrain/Environment Artist
  • Prop making
  • Terrain Creation
  • Other duties

  • Location:
    Perth, Western Australia, Australia

    Areas of Expertise:
    --- Level Building
    --- Terrain Creation
    --- Hi/Low Res Modeling
    --- Texturing
    --- Sculpting
    --- Lighting
    --- Interactive Logic And Design
    --- Digital Art Course Design & Delivery
    --- Critical Theory Course Design & Delivery

    Software Skills:

    --- Autodesk Maya (Advanced)
    --- Autodesk 3DS Max(Advanced)
    --- Adobe Photoshop (Advanced)
    --- Quixel nDo2 (Advanced)
    --- Quadsoftware GROME (Advanced)
    --- ImmT MineModeller (Advanced)
    --- Epic Unreal Editor 4 (Advanced)
    --- Sketchfab (Advanced)
    --- Santiago Orgaz xNormal (Adept)
    --- Knaldtech Knald (Adept)
    --- Marmoset LLC Marmoset Toolbag (Adept)
    --- Valve Hammer Editor (Adept)
    --- Valve Source SDK (Adept)
    --- Pixologic Zbrush (Adept)
    --- Autodesk Mudbox (Adept)
    --- Marmoset Toolbag (Adept)
    --- Maxon Cinema 4D (Skilled)
    --- Pilgway 3DCoat (Some Skill)

    Industry Experience:
    (7 Yrs+)