Tim Kitevski's Portfolio
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Portfolio

About

          Indie Game Project - Final Beginning
ImmTech Simulation
Damage Inc. Pacific Squadron WWII
Janes' Advanced Strike Fighters
Personal
Dead End - Mod
Shadow - Unreleased Game
Hi, I'm Tim. I am an experienced artist who has worked on projects both large and small. I'm extremely passionate about videogames and with creating the highest quality art. I always strive to push forward both my technical understandings and artistic skills in order to reach this goal.

I posses strong communication skills that allow me to be highly effective in team based environments. I am also self motivated which allows me to adapt well to any production challenges I may face.

LinkedIn


Experience

ANIMATION & DESIGN ACTING DEPARTMENT COORDINATOR / SENIOR ANIMATION & GAMES LECTURER at:

SAE INSTITUTE PERTH


2014 - Present

Leading a team of creative professional mentors/facilitators to engage students in live projects simulating aspects of CG art/animation production, graphic design work and games development pipelines to train students to become successful industry practitioners. Additional responsibilities include creating national level CG centric curriculum to align the student projects towards current and future industry practices, being a key member on SAE’s national Animation Program Committee.



FIELD 3D DEVELOPER at:

IMMERSIVE TECHNOLOGIES


2012 - 2014

Developing Custom Mine Sites (CMS) as per customer guidelines using photo references to build/texture/implement 3D scenes and assets for use in trainer simulations. In-House developed and manufactured hardware and software bases. (SimEng - In-House real-time engine)


EXPERIENCED GAME / LEVEL ARTIST at:

TRICKSTAR GAMES/TRANSMISSION GAMES


2008 - 2012

Building & managing new terrains using GROME software. Building & managing assets, textures and working with designers on level layouts. Establishing lighting for environments. Final texture pass on assets (planes, buildings, vehicles, ships etc)






Location:
Perth, Western Australia, Australia

Areas of Expertise:
--- Level Building
--- Terrain Creation
--- Hi/Low Res Modeling
--- Texturing
--- Sculpting
--- Lighting
--- Interactive Logic And Design
--- Digital Art Course Design & Delivery
--- Critical Theory Course Design & Delivery


Software Skills:

--- Autodesk Maya (Advanced)
--- Autodesk 3DS Max(Advanced)
--- Adobe Photoshop (Advanced)
--- Adobe Substance Painter (Advanced)
--- Adobe Substance Alchemist (Advanced)
--- Quixel Suite (Advanced)
--- Quadsoftware GROME (Advanced)
--- Epic Unreal Editor 4 (Advanced)
--- Sketchfab (Advanced)
--- Santiago Orgaz xNormal (Adept)
--- Knaldtech Knald (Adept)
--- Marmoset LLC Marmoset Toolbag (Adept)
--- Pixologic Zbrush (Adept)
--- Autodesk Mudbox (Adept)
--- Marmoset Toolbag (Adept)
--- Maxon Cinema 4D (Skilled)
--- Pilgway 3DCoat (Some Skill)


Games/simulation industry experience:
(5 Yrs+)

Mentoring game art experience:
(5 Yrs+)